Progress continues with WordPop. I’ve been working on the interactivity of the letter tiles lately. In my prototype, you can now select and “check” a word. It will be removed and the other tiles will fall to fill in the gaps. As a nice side-effect, having falling tiles made the rotate feature easy to add on so I’ve got that plugged in, too.
I’m still not validating the words against a dictionary, so you can make a word out of any string of tiles right now. Validating and scoring will be next up followed by proper letter randomization. I’m not sure how to show you an animation of the letters popping and falling, but here’s one showing you selection and the building word appearing above the gameboard.