– In Easy Mode, you will begin the game with three blank tiles which may be used at any time. Each time you clear a level, you will earn an additional blank tile.
– In Medium Mode, you will begin the game with a single blank tile. Each time you clear a level, you will earn one random bonus tile.
– In Hard Mode, you will start with no tiles, but can earn bonus tiles as the game progresses.
Bonus Tiles: Since we are on the subject of bonus tiles, I’ll give you a little better explanation of how they work. As I mentioned, depending upon which level of difficulty you select, you may start with one or more blank tiles. These tiles are wild cards. They are worth no points, but can really help you out of some difficult situations (such as finding yourself at the end of a level with no vowels; or worse, a “Q” standing alone.)
Additionally, you can earn bonus tiles which already have letters on them. These tiles can be played at any time, and will earn you the same number of points as if that tile had appeared naturally on the board.
In addition to earning bonus tiles at the end of each level, you can also earn bonus tiles for creating words worth a certain number of points.
In Easy Mode, a word worth 40 points will earn an extra bonus tile.
In Medium, it is 50 points, and in Hard Mode, 60 points.
Of course, the obvious question is what if you complete a word worth double those amounts (80 points in Easy for example). Well, in that case, WordPop will award you a double bonus of two new tiles.
You can only hold onto three bonus tiles at a time. Don’t worry, though, if you earn a bonus tile while you are already holding three, WordPop will not forget about you. Instead, when you earn a fourth bonus tile, one of your existing tiles will turn into a blank wild card tile.
Scoring: Scoring in WordPop is similar to the game of Scrabble. Each tile has a number in the corner. When you form a word, the numbers are added up and then multiplied by the number of tiles in the word. In other words, if you spelled the word “eat”, the letters “E”, “A”, and “T” are each worth 1 point. Thus, the word is worth a total of three points. Multiply that by the number of tiles (3) for a total value of nine points. WordPop will even take care of all of this advanced math for you, tallying the score for each word as you go along. All you need to worry about is finding words and “popping” them off the screen.
Rotating the Board: Sometimes, you reach a point in the game where you seem to have no remaining options. Like children at a junior high dance, the vowels are all clustered together on one side, while the consonants are ignoring them from the other. It seems like the game must be over now. There is no way to form a word unless you can think of one that begins, “OIUAAEI”. I sure can’t. But all is not lost. In WordPop, you can rotate the board at any time, without penalty. Just hit the rotate button and the board will shift 90 degrees. What was the top is now the side, and so on. Suddenly, that “N” is next to the “E” and you have the beginning of another word.
Ending the Game: The game ends when you cannot form any words with the remaining letters. One drawback I found in the game is that you will not receive a message telling you whether there are any words to be made. The reason for this makes sense, it is because the rotation of the game board makes it impossible for the computer to anticipate all possible variations of the letters. Nonetheless, I found it slightly frustrating that there was not a message. Regardless, when you cannot locate any additional moves, tap the red “X” button on the right to end your game.
Sounds: I do not typically like to play games with the sound turned on. This probably stems from the fact that I am usually playing in public places, such as the train. Nonetheless, I was extremely disappointed by the sounds in this game. The background music plays only during the introduction, not during actual gameplay. During gameplay, a series of chimes sounds to alert you how you are doing. One chime sounds each time you select a letter. If the last letter selected completes a word, a second chime sounds. A slightly different chime will sound if you complete a high value word.
Additionally, although WordPop has a built in volume control, it can be a little tricky to use. Tap it once and the volume will be muted in the system control. Tapping it a second time should return the volume to its previous position. In order for it to do so, however, you must first set the desired volume in the sound settings menu. One of my main criticisms of other Smart Box Design games has been that the audio controls did not tie into the main system volume. Thus, the sound was difficult to control. WordPop seems to have fixed this problem, as the tie in worked extremely well.
High Scores and Best Words: WordPop does a great job of tracking your progress through the game. First, it tracks up to ten high scores for each difficulty level. In each high score, it will note the score you achieved, as well as the round on which you ended.
Additionally, WordPop will keep track of your best words. This is a list of the 10 highest scoring words you have played. My best word so far was “junta”, which earned me 65 points.
Conclusion: If you are a fan of word games such as Boggle and Scrabble, then WordPop is the ideal game for you. It is a fast paced and addictive game. It takes you from the highs of scoring a 75 point word to the lows of finding yourself stuck with “XVZI” as your final tiles, in a matter of seconds. Give this game a try, and before long words will be popping right out of your dictionary.
Platform: WM 2003 SE
Also Available: WM5, Palm OS, Treo.
Developer: Smart Box Design
Distributed by: Smart Box Design, Astraware Games