Porting Word Monaco to Windows Mobile – Part 2
I had a great conversation with Surur Davids from Window Mobile 24/7 in his email he says, “Your note about the profusion of resolutions in the windows mobile world is an interesting insight in itself. Who knew the market has already become so fragmented, and now with the new prominence of the smartphone platform things will become even more confusing for consumers and software developers.” I agree with this. My team will have to work very hard to make the process of installing easy and error free. Fortunately, Microsoft has provided a nice suite of products to help developers.
I also received a request asking who the team members are. The team is made up of:
- Jim Patterson – Artist, animator, and designer. Jim will create every piece of art. He is 100% dedicated to his work and the results are fantastic.
- Wyatt Webb – Engineer, technology expert, graduate of MIT. Wyatt is the type of engineer who instantly grabs concepts and runs with them. Wyatt also programmed WordPop and Farkle for Pocket PC.
- John Winston – Sound engineer. John is the owner of Sound Audio Solutions, and has created all the sound and music for all our Palm and Pocket PC games. If you ever need sound or music for your games, applications, video, electronic toy, etc. his company is excellent.
- Todd Sherman – Producer, designer, and QA tester. Author of this blog.
I was hoping to cover features that need to be changed so the game feels like a Windows Mobile game, but will cover that in the next blog.