Entries by

, ,

Permanent Record… Or Not

Wow, that was far too long to not be updating you. I do apologize for the long gap. However, I did complete the next two items I mentioned. WordPop is now keeping Best Words and High Scores. We’ve added a couple of updated touches, too. The High Scores dialog looks very similar to before. You’ll […]

, ,

Hold On, Back Up

As I mentioned earlier, the bonus tiles were not yet useful and so it made sense to add that feature next. As you can see in the image, bonus tiles are now place-able and useable in word building as you would expect. What I didn’t expect during this process was that some restructuring of code […]

, ,

Be Persistent

Wow, it’s been over three weeks since I last posted. I apologize for the dead air. Real life does have a tendency to get in the way from time to time (if you really care, you can read about it on my personal blog). Anyway, progress has been steady during that time. The gameboard is […]

, ,

Watch Out For Falling Tiles

Progress continues with WordPop. I’ve been working on the interactivity of the letter tiles lately. In my prototype, you can now select and “check” a word. It will be removed and the other tiles will fall to fill in the gaps. As a nice side-effect, having falling tiles made the rotate feature easy to add […]

, ,

Laying Tiles

Not as much progress this week as I would have liked, but I did finish a class to handle the letter tiles. This led me to thinking through just how I would handle the game state at runtime and the data structures involved. It seems like a little thing, but later on, it will have […]